﻿
special_genes = {
	morph_genes = {

		#####################################
		#									#
		# 			  MAKEUP 			    #
		#									#
		#####################################
		cosmetics_eyeliner = {
			inheritable = no	
			eyeliner_none = {
				index = 0
				male = {}
				female = {}
				boy = male
				girl = male
			}		
		
			iranian_1 = {
				index = 1
				male = {
					# decal = { 
					# 	body_part = head
					# 	textures = {
					# 		diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_male_iranian_1_diffuse.dds"
					# 		properties = "gfx/models/portraits/decals/cosmetics/eyeliner_iranian_1_properties.dds"
					# 	}
					# 	alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
					# 		#gene strength%, decal alpha
					# 		{ 0.0  1.0 }
					# 		{ 0.20  1.0 }
					# 		{ 0.20  0.0 }
					# 		{ 1.00 0.0 }
					# 	}
					# 	blend_modes = {              #overlay/replace/hard_light/multiply
					# 		diffuse = replace
					# 		properties = overlay
					# 	}
					# 	priority = 1
					# 	decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					# }
			
					# decal = { 
					# 	body_part = head
					# 	textures = {
					# 		diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_male_iranian_2_diffuse.dds"
					# 		properties = "gfx/models/portraits/decals/cosmetics/eyeliner_iranian_2_properties.dds"
					# 	}
					# 	alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
					# 		#gene strength%, decal alpha
					# 		{ 0.0  0.0 }
					# 		{ 0.20  0.0 }
					# 		{ 0.20 1.0 }
					# 		{ 0.4 1.0 }
					# 		{ 0.4 0.0 }
					# 		{ 1.00 0.0 }
					# 	}
					# 	blend_modes = {              #overlay/replace/hard_light/multiply
					# 		diffuse = replace
					# 		properties = overlay
					# 	}
					# 	priority = 1
					# 	decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					# }

					# decal = { 
					# 	body_part = head
					# 	textures = {
					# 		diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_male_iranian_3_diffuse.dds"
					# 		properties = "gfx/models/portraits/decals/cosmetics/eyeliner_iranian_3_properties.dds"
					# 	}
					# 	alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
					# 		#gene strength%, decal alpha
					# 		{ 0.0  0.0 }
					# 		{ 0.4  0.0 }
					# 		{ 0.4 1.0 }
					# 		{ 0.6 1.0 }
					# 		{ 0.6 0.0 }
					# 		{ 1.00 0.0 }
					# 	}
					# 	blend_modes = {              #overlay/replace/hard_light/multiply
					# 		diffuse = replace
					# 		properties = overlay
					# 	}
					# 	priority = 1
					# 	decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					# }
					# decal = { 
					# 	body_part = head
					# 	textures = {
					# 		diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_male_iranian_4_diffuse.dds"
					# 		properties = "gfx/models/portraits/decals/cosmetics/eyeliner_iranian_4_properties.dds"
					# 	}
					# 	alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
					# 		#gene strength%, decal alpha
					# 		{ 0.0  0.0 }
					# 		{ 0.6  0.0 }
					# 		{ 0.6 1.0 }
					# 		{ 0.8 1.0 }
					# 		{ 0.8 0.0 }
					# 		{ 1.00 0.0 }
					# 	}
					# 	blend_modes = {              #overlay/replace/hard_light/multiply
					# 		diffuse = replace
					# 		properties = overlay
					# 	}
					# 	priority = 1
					# 	decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					# }
					# decal = { 
					# 	body_part = head
					# 	textures = {
					# 		diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_male_iranian_5_diffuse.dds"
					# 		properties = "gfx/models/portraits/decals/cosmetics/eyeliner_iranian_5_properties.dds"
					# 	}
					# 	alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
					# 		#gene strength%, decal alpha
					# 		{ 0.0  0.0 }
					# 		{ 0.8  0.0 }
					# 		{ 0.8 1.0 }
					# 		{ 1.0 1.0 }
					# 	}
					# 	blend_modes = {              #overlay/replace/hard_light/multiply
					# 		diffuse = replace
					# 		properties = overlay
					# 	}
					# 	priority = 1
					# 	decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					# }
				}
				female = {
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_iranian_1_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  1.0 }
							{ 0.2  1.0 }
							{ 0.2  0.0 }
							{ 1.0  0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 11
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
			
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_iranian_5_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.2  0.0 }
							{ 0.2  1.0 }
							{ 0.4  1.0 }
							{ 0.4  0.0 }
							{ 1.0  0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 11
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_iranian_2_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.4  0.0 }
							{ 0.4  1.0 }
							{ 0.6  1.0 }
							{ 0.6  0.0 }
							{ 1.0  0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 11
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_iranian_4_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.6  0.0 }
							{ 0.6  1.0 }
							{ 0.8  1.0 }
							{ 0.8  0.0 }
							{ 1.0  0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 11
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_iranian_3_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.8  0.0 }
							{ 0.8  1.0 }
							{ 1.0  1.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 11
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
				}
				boy = male
				girl = male
			}
			european_1 = {
				index = 2
				male = {}
				female = {
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_iranian_1_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  1.0 }
							{ 0.20  1.0 }
							{ 0.20  0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 11
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
		
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_iranian_5_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.20  0.0 }
							{ 0.20 1.0 }
							{ 0.4 1.0 }
							{ 0.4 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 11
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
	
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_iranian_2_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.4  0.0 }
							{ 0.4 1.0 }
							{ 0.6 1.0 }
							{ 0.6 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 11
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
	
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_iranian_4_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.6  0.0 }
							{ 0.6 1.0 }
							{ 0.8 1.0 }
							{ 0.8 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 11
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
	
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_iranian_3_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.8  0.0 }
							{ 0.8 1.0 }
							{ 1.0 1.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 11
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
				}
				boy = {}
				girl = {}
			}
			byzantine_1 = {
				index = 3
				male = {}
				female = {
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_byzantine_1_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  1.0 }
							{ 0.20  1.0 }
							{ 0.20  0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 11
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
			
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_byzantine_2_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.20  0.0 }
							{ 0.20 1.0 }
							{ 0.4 1.0 }
							{ 0.4 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 11
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_byzantine_3_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.4  0.0 }
							{ 0.4 1.0 }
							{ 0.6 1.0 }
							{ 0.6 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 11
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_byzantine_4_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.6  0.0 }
							{ 0.6 1.0 }
							{ 0.8 1.0 }
							{ 0.8 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 1
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_byzantine_5_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.8  0.0 }
							{ 0.8 1.0 }
							{ 1.0 1.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 1
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
				}
				boy = {}
				girl = {}
			}
			indian_1 = {
				index = 4
				male = {}
				female = {
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_indian_1_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  1.0 }
							{ 0.20  1.0 }
							{ 0.20  0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 11
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
			
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_indian_2_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.20  0.0 }
							{ 0.20 1.0 }
							{ 0.4 1.0 }
							{ 0.4 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 11
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_indian_3_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.4  0.0 }
							{ 0.4 1.0 }
							{ 0.6 1.0 }
							{ 0.6 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 11
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_indian_4_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.6  0.0 }
							{ 0.6 1.0 }
							{ 0.8 1.0 }
							{ 0.8 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 11
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_indian_5_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.8  0.0 }
							{ 0.8 1.0 }
							{ 1.0 1.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 11
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
				}
				boy = {}
				girl = {}
			}
			arabian_1 = {
				index = 5
				male = {
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_male_iranian_1_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  1.0 }
							{ 0.20  1.0 }
							{ 0.20  0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 11
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
			
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_male_iranian_2_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.20  0.0 }
							{ 0.20 1.0 }
							{ 0.4 1.0 }
							{ 0.4 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 11
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_male_iranian_3_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.4  0.0 }
							{ 0.4 1.0 }
							{ 0.6 1.0 }
							{ 0.6 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 11
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_male_iranian_4_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.6  0.0 }
							{ 0.6  1.0 }
							{ 0.8  1.0 }
							{ 0.8  0.0 }
							{ 1.0  0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 11
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_male_iranian_5_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.8  0.0 }
							{ 0.8  1.0 }
							{ 1.0  1.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 11
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
				}
				female = {
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_indian_1_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  1.0 }
							{ 0.2  1.0 }
							{ 0.2  0.0 }
							{ 1.0  0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 11
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
			
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_indian_2_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.20  0.0 }
							{ 0.20 1.0 }
							{ 0.4 1.0 }
							{ 0.4 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 11
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_indian_3_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.4  0.0 }
							{ 0.4  1.0 }
							{ 0.6  1.0 }
							{ 0.6  0.0 }
							{ 1.0  0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 11
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_indian_4_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.6  0.0 }
							{ 0.6  1.0 }
							{ 0.8  1.0 }
							{ 0.8  0.0 }
							{ 1.0  0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 11
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeliner_indian_5_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.8  0.0 }
							{ 0.8  1.0 }
							{ 1.0  1.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 11
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
				}
				boy = {}
				girl = {}
			}
		}	
		
		cosmetics_eyeshadow = {
		
			eyeshadow_none = {
				index = 0
				male = {}
				female = {}
				boy = {}
				girl = {}
			}		
		
			iranian_1 = {
				index = 1
				male = {}
				female = {
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeshadow_iranian_1_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  1.0 }
							{ 0.2  1.0 }
							{ 0.2  0.0 }
							{ 1.0  0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 10
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
			
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeshadow_iranian_5_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.2  0.0 }
							{ 0.2  1.0 }
							{ 0.4  1.0 }
							{ 0.4  0.0 }
							{ 1.0  0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 10
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeshadow_iranian_2_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.4  0.0 }
							{ 0.4  1.0 }
							{ 0.6  1.0 }
							{ 0.6  0.0 }
							{ 1.0  0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 10
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeshadow_iranian_4_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.6  0.0 }
							{ 0.6  1.0 }
							{ 0.8  1.0 }
							{ 0.8  0.0 }
							{ 1.0  0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 10
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeshadow_iranian_3_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.8  0.0 }
							{ 0.8  1.0 }
							{ 1.0  1.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 10
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
				}
				boy = {}
				girl = {}
			}
			european_1 = {
				index = 2
				male = {}
				female = {
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeshadow_iranian_1_diffuse.dds"
							
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  1.0 }
							{ 0.20  1.0 }
							{ 0.20  0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 10
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
		
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeshadow_iranian_5_diffuse.dds"
							
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.20  0.0 }
							{ 0.20 1.0 }
							{ 0.4 1.0 }
							{ 0.4 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 10
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
	
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeshadow_iranian_2_diffuse.dds"
							
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.4  0.0 }
							{ 0.4 1.0 }
							{ 0.6 1.0 }
							{ 0.6 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 10
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
	
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeshadow_iranian_4_diffuse.dds"
							
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.6  0.0 }
							{ 0.6 1.0 }
							{ 0.8 1.0 }
							{ 0.8 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 10
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
	
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeshadow_iranian_3_diffuse.dds"
							
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.8  0.0 }
							{ 0.8 1.0 }
							{ 1.0 1.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 10
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
				}
				boy = {}
				girl = {}
			}
			byzantine_1 = {
				index = 3
				male = {}
				female = {
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeshadow_byzantine_1_diffuse.dds"
							# properties = "gfx/models/portraits/decals/cosmetics/eyeshadow_byzantine_1a_properties.dds"
							
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  1.0 }
							{ 0.20  1.0 }
							{ 0.20  0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
							# properties = replace

						}
						priority = 10
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
			
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeshadow_byzantine_2_diffuse.dds"
							
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.20  0.0 }
							{ 0.20 1.0 }
							{ 0.4 1.0 }
							{ 0.4 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 10
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeshadow_byzantine_3_diffuse.dds"
							
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.4  0.0 }
							{ 0.4 1.0 }
							{ 0.6 1.0 }
							{ 0.6 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 10
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeshadow_byzantine_4_diffuse.dds"
							
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.6  0.0 }
							{ 0.6 1.0 }
							{ 0.8 1.0 }
							{ 0.8 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 10
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/eyeshadow_byzantine_5_diffuse.dds"
							
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.8  0.0 }
							{ 0.8 1.0 }
							{ 1.0 1.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 10
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
				}
				boy = {}
				girl = {}
			}
		}	

		cosmetics_foundation = {
		
			foundation_none = {
				index = 0
				male = {}
				female = {}
				boy = {}
				girl = {}
			}		
		
			iranian_1 = {
				index = 1
				male = {}
				female = {
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/foundation_iranian_1_diffuse.dds"
							
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  1.0 }
							{ 0.20  1.0 }
							{ 0.20  0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 4
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
			
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/foundation_iranian_2_diffuse.dds"
							
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.20  0.0 }
							{ 0.20 1.0 }
							{ 0.4 1.0 }
							{ 0.4 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 4
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/foundation_iranian_3_diffuse.dds"
							
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.4  0.0 }
							{ 0.4 1.0 }
							{ 0.6 1.0 }
							{ 0.6 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 4
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/foundation_iranian_4_diffuse.dds"
							
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.6  0.0 }
							{ 0.6 1.0 }
							{ 0.8 1.0 }
							{ 0.8 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 4
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/foundation_iranian_5_diffuse.dds"
							
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.8  0.0 }
							{ 0.8 1.0 }
							{ 1.0 1.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 4
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
				}
				boy = male
				girl = male
			}
			european_1 = {
				index = 2
				male = {}
				female = {
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/foundation_european_1_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  1.0 }
							{ 0.20  1.0 }
							{ 0.20  0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
							
						}
						priority = 4
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
			
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/foundation_european_2_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.20  0.0 }
							{ 0.20 1.0 }
							{ 0.4 1.0 }
							{ 0.4 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
							
						}
						priority = 4
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/foundation_european_3_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.4  0.0 }
							{ 0.4 1.0 }
							{ 0.6 1.0 }
							{ 0.6 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
							
						}
						priority = 4
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/foundation_european_4_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.6  0.0 }
							{ 0.6 1.0 }
							{ 0.8 1.0 }
							{ 0.8 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
							
						}
						priority = 4
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/foundation_european_5_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.8  0.0 }
							{ 0.8 1.0 }
							{ 1.0 1.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
							
						}
						priority = 4
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
				}
				boy = {}
				girl = {}
			}
			byzantine_1 = {
				index = 3
				male = {}
				female = {
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/foundation_european_1_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  1.0 }
							{ 0.20  1.0 }
							{ 0.20  0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
							
						}
						priority = 4
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
			
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/foundation_european_2_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.20  0.0 }
							{ 0.20 1.0 }
							{ 0.4 1.0 }
							{ 0.4 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
							
						}
						priority = 4
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/foundation_european_3_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.4  0.0 }
							{ 0.4 1.0 }
							{ 0.6 1.0 }
							{ 0.6 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
							
						}
						priority = 4
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/foundation_european_4_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.6  0.0 }
							{ 0.6 1.0 }
							{ 0.8 1.0 }
							{ 0.8 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
							
						}
						priority = 4
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/foundation_european_5_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.8  0.0 }
							{ 0.8 1.0 }
							{ 1.0 1.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
							
						}
						priority = 4
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
				}
				boy = male
				girl = male
			}
		}

		cosmetics_blush = {

			blush_none = {
				index = 0
				male = {}
				female = {}
				boy = {}
				girl = {}
			}		
		
			iranian_1 = {
				index = 1
				male = {}
				female = {
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/blush_iranian_1_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  1.0 }
							{ 0.2  1.0 }
							{ 0.2  0.0 }
							{ 1.0  0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 8
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
			
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/blush_iranian_2_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.2  0.0 }
							{ 0.2  1.0 }
							{ 0.4  1.0 }
							{ 0.4  0.0 }
							{ 1.0  0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 8
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/blush_iranian_3_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.4  0.0 }
							{ 0.4 1.0 }
							{ 0.6 1.0 }
							{ 0.6 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 8
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/blush_iranian_4_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.6  0.0 }
							{ 0.6 1.0 }
							{ 0.8 1.0 }
							{ 0.8 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 8
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/blush_iranian_5_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.8  0.0 }
							{ 0.8 1.0 }
							{ 1.0 1.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 8
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
				}
				boy = male
				girl = male
			}
			european_1 = {
				index = 2
				male = {}
				female = {
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/blush_european_1_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  1.0 }
							{ 0.20  1.0 }
							{ 0.20  0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 8
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
			
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/blush_european_2_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.20  0.0 }
							{ 0.20 1.0 }
							{ 0.4 1.0 }
							{ 0.4 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 8
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/blush_european_3_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.4  0.0 }
							{ 0.4 1.0 }
							{ 0.6 1.0 }
							{ 0.6 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 8
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/blush_european_4_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.6  0.0 }
							{ 0.6 1.0 }
							{ 0.8 1.0 }
							{ 0.8 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 8
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/blush_european_5_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.8  0.0 }
							{ 0.8 1.0 }
							{ 1.0 1.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 8
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
				}
				boy = male
				girl = male
			}
			byzantine_1 = {
				index = 3
				male = {}
				female = {
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/blush_byzantine_1_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  1.0 }
							{ 0.20  1.0 }
							{ 0.20  0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 8
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
			
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/blush_byzantine_2_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.20  0.0 }
							{ 0.20 1.0 }
							{ 0.4 1.0 }
							{ 0.4 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 8
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/blush_byzantine_3_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.4  0.0 }
							{ 0.4 1.0 }
							{ 0.6 1.0 }
							{ 0.6 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 8
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/blush_byzantine_4_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.6  0.0 }
							{ 0.6 1.0 }
							{ 0.8 1.0 }
							{ 0.8 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 8
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/blush_byzantine_5_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.8  0.0 }
							{ 0.8 1.0 }
							{ 1.0 1.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace

						}
						priority = 8
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
				}
				boy = male
				girl = male
			}
		}		

		cosmetics_lipcolor = {
		
			lipcolor_none = {
				index = 0
				male = {}
				female = {}
				boy = male
				girl = male
			}		
		
			iranian_1 = {
				index = 1
				male = {}
				female = {
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/lipcolor_iranian_1_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  1.0 }
							{ 0.20  1.0 }
							{ 0.20  0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 9
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
	
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/lipcolor_iranian_2_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.20  0.0 }
							{ 0.20 1.0 }
							{ 0.4 1.0 }
							{ 0.4 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 9
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/lipcolor_iranian_3_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.4  0.0 }
							{ 0.4 1.0 }
							{ 0.6 1.0 }
							{ 0.6 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 9
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/lipcolor_iranian_4_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.6  0.0 }
							{ 0.6 1.0 }
							{ 0.8 1.0 }
							{ 0.8 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 9
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/lipcolor_iranian_5_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.8  0.0 }
							{ 0.8 1.0 }
							{ 1.0 1.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 9
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
				}
				boy = male
				girl = male
			}
			european_1 = {
				index = 2
				male = {}
				female = {
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/lipcolor_european_1_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  1.0 }
							{ 0.20  1.0 }
							{ 0.20  0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 9
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
	
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/lipcolor_european_2_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.20  0.0 }
							{ 0.20 1.0 }
							{ 0.4 1.0 }
							{ 0.4 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 9
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/lipcolor_european_3_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.4  0.0 }
							{ 0.4 1.0 }
							{ 0.6 1.0 }
							{ 0.6 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 9
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/lipcolor_european_4_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.6  0.0 }
							{ 0.6 1.0 }
							{ 0.8 1.0 }
							{ 0.8 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 9
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/lipcolor_european_5_diffuse.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.8  0.0 }
							{ 0.8 1.0 }
							{ 1.0 1.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
						}
						priority = 9
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
				}
				boy = {}
				girl = {}
			}
			byzantine_1 = {
				index = 3
				male = {}
				female = {
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/lipcolor_byzantine_1_diffuse.dds"
							properties = "gfx/models/portraits/decals/cosmetics/lipcolor_byzantine_5_properties.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  1.0 }
							{ 0.20  1.0 }
							{ 0.20  0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
							properties = replace
							
						}
						priority = 9
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
	
					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/lipcolor_byzantine_2_diffuse.dds"
							properties = "gfx/models/portraits/decals/cosmetics/lipcolor_byzantine_5_properties.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.20  0.0 }
							{ 0.20 1.0 }
							{ 0.4 1.0 }
							{ 0.4 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
							properties = replace
							
						}
						priority = 9
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/lipcolor_byzantine_3_diffuse.dds"
							properties = "gfx/models/portraits/decals/cosmetics/lipcolor_byzantine_5_properties.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.4  0.0 }
							{ 0.4 1.0 }
							{ 0.6 1.0 }
							{ 0.6 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
							properties = replace
							
						}
						priority = 9
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/lipcolor_byzantine_4_diffuse.dds"
							properties = "gfx/models/portraits/decals/cosmetics/lipcolor_byzantine_5_properties.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.6  0.0 }
							{ 0.6 1.0 }
							{ 0.8 1.0 }
							{ 0.8 0.0 }
							{ 1.00 0.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
							properties = replace
							
						}
						priority = 9
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}

					decal = { 
						body_part = head
						textures = {
							diffuse = "gfx/models/portraits/decals/cosmetics/lipcolor_byzantine_5_diffuse.dds"
							properties = "gfx/models/portraits/decals/cosmetics/lipcolor_byzantine_5_properties.dds"
						}
						alpha_curve = {              #controls decal alpha relative to gene strength. Will give a linear interpolation if left unspecified
							#gene strength%, decal alpha
							{ 0.0  0.0 }
							{ 0.8  0.0 }
							{ 0.8 1.0 }
							{ 1.0 1.0 }
						}
						blend_modes = {              #overlay/replace/hard_light/multiply
							diffuse = replace
							properties = replace
							
						}
						priority = 9
						decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
					}
				}
				boy = {}
				girl = {}
			}
		}
	}
}
